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D e s i g n   T e a m
The most talented designers, scientists and conceptual thinkers working as a global team, coordinated over the Internet 24 hours a day. We use the latest computer methods to achieve the optimum practical design.

The Latest Design Team Work in Progress --

The berm is 5m tall, and is accessed by four large Solstice Processional Avenue stairs along the summer and winter solstice sighting lines, which are roughly 30° North and South of the East-West axis, due to our location about 30° North of the Equator. Access to the berm top is also accomplished by a wide gently sloped ramp, for use by service vehicles installing Prime Circle Commemorative Monoliths, for VIP transport electric vehicles, and for persons not able or not wishing to climb the 25 stairsteps to the top. This illustration shows how the design team uses 3d computer models and draftsman's sketches to work out ideas collectively.


Carl Lamb
Chief 3d Designer

     Carl Lamb of England is a very fast and accurate 3D designer who can take a short verbal description and come back an hour later with a finished 3D drawing of what you actually meant to say. He is very good at building design, and has fine taste and an artistic sense.

     Carl uses TrueSpace, Bryce, Poser, Terragen and Paintshop Pro amongst other computer programs. He has first hand experience with monolithic sites in the UK and how they are operated by government and private owners.

     Carl works as an Installation Engineer for electrical and computer networks, which are valuable additional skills for TexHenge. In his words, "I'm a big fan of ancient history, and things that fall into the henge category, and have spent many a holiday walking around in the middle of nowhere, with rain pouring, marvelling at some of the human civilizations achievements. Texhenge is a wonderful project, and I'm sure one day I'll walk around it and marvel at the achievement there too."

     Carl's beautiful 3d model and realistic atmospheric rendering shows the sun a few minutes after rising. Here we are looking East-Northeast in early June just before the summer solstice.

     Carl's fine sense of humor and design skill combine to answer the question of what we would do if we found ourselves one stone short-- bricks, of course! Look at the second column from the right.


Russell Maunder
Chief Building Scientist

     Russell Maunder of New Zealand can design a building on a computer and tell you exactly how the sunlight will come through the windows and exactly how the air will circulate under the complex forces of temperature, and can even predict how much the flag on the podium will wave when the combined heat of the people in a room change the air flow.

     Russell lives and breathes every aspect of a TexHenge building, and its uses and its occupants. His attention to safety and fireproofing will lower our insurance costs and make all TexHenge projects safer and more fun. He has an attention to detail that usually takes men far longer to develop.

     Russell is a Building Scientist, a graduate of the Victoria University School of Architecture and Design. He is an immensely talented 3d graphics designer, and uses AutoCAD, 3d Studio MAX, Lightscape, Radiance/Rayfront and Inspirer. He specializes in architectural simulation and analysis of the acoustic, aerodynamic, visual, structural and thermal envirtonments of buildings.

     Russell's work produces realism of such a degree that the computer animation is indistinguishable from reality. He and the other TexHenge Design Team Members manage our global "internet based design office". Russell's knowledge of architectural animation will benefit the project by creating everything from sales animations and functionality visualizations to detailed solar and lighting studies.

     He has worked on the simulations of buildings in New Zealand, including thermal simulation, natural ventilation analysis, and his specialty- visual simulation. Russell has worked with architects in creating "photo-realistic" computer graphics for display as site boards during construction, and he is a Beta tester for Rayfront rendering software, the newest star in the world of the accurate 3d simulation of buildings.

     This illustration of Russell's shows sunlight streaming through the windows of a building. Over twenty billion calculations were required to do one of these images.

     Russell studies the alignment of sunlight on the interior walls. We might use such an alignment to mark the winter solstice sunrise on December 21 each year.


Hubert "Grav" Weldon
Chief 3d Animator

     Hubert "Grav" Weldon of Fort Smith, Arkansas is an artist from a long line of artists. His predecessors worked primarily in oils and acrylics, and now he carries on that family tradition in a new way with computer based 3d animation.

      Grav worked in several different medias before becoming an animator. He is a skilled technical writer with a science background. He is also a science fiction author and has experience in many different artistic crafts and methods.

      He has worked in the internet industry for a number of years as a technician. It is there that he taught himself the rather complicated Bryce 3d modeling system software. Within six monthes he was making complex 3d still images for his company. In less than a year, Hubert developed an expert knowledge of Bryce 3d and Photoshop and a good working knowledge Truespace, Raydream, Dreamweaver, Flash, and Poser. During 2003 and 2003 Hubert returned to college to formally study 3d animation.

      He has been at the top of all his classes and earned a full acedemic scholarship after the first semester at the age of 29. TexHenge recognized that he showed a great deal of skill in the field when he made an animation and sent it to us. Grav is the webmaster of his department's website. He has rapidly mastered 3d Studio Max and Autocad 2003 and is currently learning Animation Master and Architectural Desktop.

     Grav will be graduating from Westark College in the Spring of 2002. After he graduates he will be moving to Austin, Texas to get industry experiance and continue his education at the film school there. His long range plans are to do post production and special effects for film, television and advertising. He is also the Chief 3d Animator for the TexHenge project.

     CLICK the image to download and view a small animation. Your T1, DSL or Cable modem will download it almost instantly. Your 56k dialup will require 4-5 minutes.



Andy Voelkle
Design Team Coordinator

     Andy Voelkle coordinates the TexHenge Design Team, and is very appreciative of the great talents of the other team members. He is a skilled 3d designer and draftsman. Andy's specialty is the management of scientific based commercial projects. He is the primary creator of the TexHenge complex and designed the site plan.

     Andy does much of the utility and business illustrations for the corporate documents and websites, but leaves the serious design to Carl and Russell. He did all the primary astronomical calculations to make TexHenge an astronomical stone circle. Andy is writing a book titled "TexHenge Encoded" to explain the inscriptions on the stones which will tell the TexHenge story to future generations.

     This illustration of Andy's shows the size of the Stone Circle 2003. Eight tractor trailer trucks can fit across the top of the berm. One such truck could fit under every trilith in the circle. The TexHenge circle and berm were modelled by Carl Lamb, and Andy modelled the Prime Circle, the trucks and rendered the scene realistically. The four gaps in the Prime Circle flanked by blue granite monoliths are where the sunrise and sunset are observed on the summer and winter solstices.

     You will see Andy's many utility illustrations in our documents and websites.

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